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Hearthstone Grand Tournament Full Card List

Hearthstone-grand-tournament-cards

All the new Hearthstone Grand Tournament cards slideshow with some epic music! Please enjoy.

On 2015.08.24 Blizzard has finally released the anticipated expansion pack for our beloved game Hearhtsone. This page is dedicated for this special event. You will find all the Hearthstone Grand Tournament expansion cards listed below and watch the video for all the cards with the graphics.

The Grand Tournament

Joyous fanfare fills the air of taverns everywhere today, which can only mean one thing — Hearthstone’s second expansion, The Grand Tournament, has arrived! Experience all The Grand Tournament has to offer: 132 new cards add a cavalry of noble knights, powerful steeds, potent spells, and more to your collection. A new keyword, Inspire, rallies minions to perform great acts of courage as they fight in your honour for a hard-earned victory!

Name Class Rarity Description
Acidmaw Hunter Legendary Whenever another minion takes damage, destroy it.
Alexstrasza’s Champion Warrior Rare Battlecry: If you’re holding a Dragon, gain +1 Attack andCharge.
Ancestral Knowledge Shaman Common Draw 2 cards. Overload: (2)
Anub’arak Rogue Legendary Deathrattle: Return this to your hand and summon a 4/4 Nerubian.
Arcane Blast Mage Epic Deal 2 damage to a minion. This spell gets double bonus from Spell Damage.
Argent Horserider Neutral Common Divine Shield Charge
Argent Lance Paladin Rare Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability.
Argent Watchman Neutral Rare Can’t attack. Inspire: Can attack as normal this turn.
Armored Warhorse Neutral Rare Battlecry: Reveal a minion in each deck. If yours costs more, gain Charge.
Astral Communion Druid Epic Gain 10 Mana Crystals. Discard your hand.
Aviana Druid Legendary Your minions cost (1).
Ball of Spiders Hunter Rare Summon three 1/1 Webspinners.
Bash Warrior Common Deal 3 Damage. Gain 3 Armor.
Bear Trap Hunter Common Secret: After your hero is attacked, summon a 3/3 Bear with Taunt.
Beneath the Grounds Rogue Epic Shuffle 3 Ambushes into your opponent’s deck. When drawn, you summon a 4/4 Nerubian.
Bolf Ramshield Neutral Legendary Whenever your hero takes damage, this minion takes it instead.
Bolster Warrior Common Give your Taunt minions +2/+2.
Boneguard Lieutenant Neutral Common Inspire: Gain +1 Health.
Brave Archer Hunter Common Inspire: If your hand is empty, deal 2 damage to the enemy hero.
Buccaneer Rogue Common Whenever you equip a weapon, give it +1 Attack.
Burgle Rogue Rare Add 2 random class cards to your hand (from your opponent’s class).
Captured Jormungar Neutral Common
Charged Hammer Shaman Epic Deathrattle: Your Hero Power becomes ‘Deal 2 damage.’
Chillmaw Neutral Legendary Taunt, Deathrattle: If you’re holding a Dragon, deal 3 damage to all minions.
Clockwork Knight Neutral Common Battlecry: Give a friendly Mech +1/+1.
Coldarra Drake Mage Epic You can use your Hero Power any number of times.
Coliseum Manager Neutral Rare Inspire: Return this minion to your hand.
Competitive Spirit Paladin Rare Secret: When your turn starts, give your minions +1/+1.
Confessor Paletress Priest Legendary Inspire: Summon a random Legendary minion.
Confuse Priest Epic Swap the Attack and health of all minions.
Convert Priest Rare Put a copy of an enemy minion into your hand.
Crowd Favorite Neutral Epic Whenever you play a card with Battlecry, gain +1/+1.
Cutpurse Rogue Rare When this minion attacks the enemy hero, put a Coin into your hand.
Dalaran Aspirant Mage Common Inspire: Gain Spell Damage +1.
Dark Bargain Warlock Epic Destroy 2 random enemy minions. Discard 2 random cards.
Darnassus Aspirant Druid Rare Battlecry: Gain an empty Mana Crystal. Deathrattle:Destroy one of your Mana Crystals.
Demonfuse Warlock Common Give a Demon +3/+3. Give your opponent a Mana Crystal.
Draenei Totemcarver Shaman Rare Battlecry: Gain +1/+1 for each friendly Totem.
Dragonhawk Rider Neutral Common Inspire: Gain Windfury this turn.
Dreadscale Hunter Legendary At the end of your turn, deal 1 damage to all other minions.
Dreadsteed Warlock Epic Deathrattle: Summon a Dreadsteed.
Druid of the Saber Druid Common Choose One – Charge; or +1/+1 and Stealth.
Eadric the Pure Paladin Legendary Battlecry: Change all enemy minions’ Attack to 1.
Effigy Mage Rare Secret: When a friendly minion dies, summon a random minion with the same Cost.
Elemental Destruction Shaman Epic Deal 4-5 damage to all minions. Overload: (5)
Enter the Coliseum Paladin Epic Destroy all minions except each player’s highest Attack minion.
Evil Heckler Neutral Common Taunt
Eydis Darkbane Neutral Legendary Whenever you target this minion with a spell, deal 3 damage to a random enemy.
Fallen Hero Mage Rare Your Hero Power deals 1 extra damage.
Fearsome Doomguard Warlock Common
Fencing Coach Neutral Rare Battlecry: The next time you use your Hero Power, it costs (2) less.
Fist of Jaraxxus Warlock Rare When you play or discard this, deal 4 damage to a random enemy.
Fjola Lightbane Neutral Legendary Whenever you target this minion with a spell, gain Divine Shield.
Flame Juggler Neutral Common Battlecry: Deal 1 damage to a random enemy.
Flame Lance Mage Common Deal 8 damage to a minion.
Flash Heal Priest Common Restore 5 Health.
Frigid Snobold Neutral Common Spell Damage +1
Frost Giant Neutral Epic Costs (1) less for each time you used your Hero Power this game.
Gadgetzan Jouster Neutral Common Battlecry: Reveal a minion in each deck. If yours costs more, gain +1/+1.
Garrison Commander Neutral Epic You can use your Hero Power twice on your turn.
Gormok the Impaler Neutral Legendary Battlecry: If you have at least 4 other minions, deal 4 damage.
Grand Crusader Neutral Epic Battlecry: Add a random Paladin card to your hand.
Healing Wave Shaman Rare Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead.
Holy Champion Priest Common Whenever a character is healed, gain +2 Attack.
Ice Rager Neutral Common
Icehowl Neutral Legendary Charge Can’t attack Heroes.
Injured Kvaldir Neutral Rare Battlecry: Deal 3 damage to this minion.
Justicar Trueheart Neutral Legendary Battlecry: Replace your starting Hero Power with a better one.
King’s Defender Warrior Rare Battlecry: If you have a minion with Taunt, gain +1 durability.
King’s Elekk Hunter Common Battlecry: Reveal a minion in each deck. If yours costs more, draw it.
Knight of the Wild Druid Rare Whenever you summon a Beast, reduce the Cost of this card by (1).
Kodorider Neutral Epic Inspire: Summon a 3/5 War Kodo.
Kvaldir Raider Neutral Common Inspire: Gain +2/+2.
Lance Carrier Neutral Common Battlecry: Give a friendly minion +2 Attack.
Light’s Champion Neutral Rare Battlecry: Silence a Demon.
Living Roots Druid Common Choose One – Deal 2 damage; or Summon two 1/1 Saplings.
Lock and Load Hunter Epic Each time you cast a spell this turn, add a random Hunter card to your hand.
Lowly Squire Neutral Common Inspire: Gain +1 Attack.
Magnataur Alpha Warrior Epic Also damage the minions next to whomever he attacks.
Maiden of the Lake Neutral Common Your Hero Power costs (1).
Master Jouster Neutral Rare Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine Shield.
Master of Ceremonies Neutral Epic Battlecry: If you have a minion with Spell Damage, gain +2/+2.
Mogor’s Champion Neutral Rare 50% chance to attack the wrong enemy.
Mukla’s Champion Neutral Common Inspire: Give your other minions +1/+1.
Mulch Druid Epic Destroy a minion. Add a random minion to your opponent’s hand.
Murloc Knight Paladin Common Inspire: Summon a random Murloc.
Mysterious Challenger Paladin Epic Battlecry: Put one of each Secret from your deck into the battlefield.
Nexus-Champion Saraad Neutral Legendary Inspire: Add a random spell to your hand.
North Sea Kraken Neutral Common Battlecry: Deal 4 damage.
Orgrimmar Aspirant Warrior Common Inspire: Give your weapon +1 Attack.
Pit Fighter Neutral Common
Poisoned Blade Rogue Epic Your Hero Power gives this weapon +1 Attack instead of replacing it.
Polymorph: Boar Mage Rare Transform a minion into a 4/2 Boar with Charge.
Power Word: Glory Priest Common Choose a minion. Whenever it attacks, restore 4 Health to your hero.
Powershot Hunter Rare Deal 2 damage to a minion and the minions next to it.
Ram Wrangler Hunter Rare Battlecry: If you have a Beast, summon a random Beast.
Recruiter Neutral Epic Inspire: Add a 2/2 Squire to your hand.
Refreshment Vendor Neutral Common Battlecry: Restore 4 Health to each hero.
Rhonin Mage Legendary Deathrattle: Add 3 copies of Arcane Missiles to your hand.
Saboteur Neutral Rare Battlecry: Your opponent’s hero Power costs (5) more next turn.
Savage Combatant Druid Rare Inspire: Give your hero +2 Attack this turn.
Sea Reaver Warrior Epic When you draw this, deal 1 damage to all YOUR minions.
Seal of Champions Paladin Common Give a minion +3 Attack and Divine Shield.
Shado-Pan Rider Rogue Common Combo: +3 Attack
Shadowfiend Priest Epic Whenever you draw a card, reduce its Cost by (1).
Shady Dealer Rogue Rare Battlecry: If you have a Pirate, gain +1/+1.
Sideshow Spelleater Neutral Epic Battlecry: Copy your opponent’s Hero Power.
Silent Knight Neutral Common Stealth Divine Shield
Silver Hand Regent Neutral Common Inspire: Summon a 1/1 Silver Hand Recruit.
Skycap’n Kragg Neutral Legendary Charrrrrge Costs (1) less for each friendly Pirate.
Sparring Partner Warrior Rare Taunt Battlecry: Give a minion Taunt.
Spawn of Shadows Priest Rare Inspire: Deal 4 damage to each hero.
Spellslinger Mage Common Battlecry: Add a random spell card to each player’s hand.
Stablemaster Hunter Epic Battlecry: Give a friendly Beast Immune this turn.
The Mistcaller Shaman Legendary Battlecry: Give all minions in your hand and deck +1/+1.
The Skeleton Knight Neutral Legendary Deathrattle: Reveal a minion in each deck. If yours costs more, return this to your hand.
Thunder Bluff Valiant Shaman Rare Inspire: Give your Totems +2 Attack.
Tiny Knight of Evil Warlock Rare
Totem Golem Shaman Common Overload: (1)
Tournament Attendee Neutral Common Taunt
Tournament Medic Neutral Common Inspire: Restore 2 Health to your hero.
Tuskarr Jouster Paladin Rare Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero.
Tuskarr Totemic Shaman Common Battlecry: Summon ANY random Totem.
Twilight Guardian Neutral Epic Battlecry: If you’re holding a Dragon, gain +1 Attack andTaunt.
Undercity Valiant Rogue Common Combo: Deal 1 damage.
Varian Wrynn Warrior Legendary Battlecry: Draw 3 cards. Put any minions you drew directly into the battlefield.
Void Crusher Warlock Rare Inspire: Destroy a random minion for each player.
Warhorse Trainer Paladin Common Your Silver Hand Recruits have +1 Attack.
Wildwalker Druid Common Battlecry: Give a friendly Beast +3 Health.
Wilfred Fizzlebang Warlock Legendary Cards you draw with your Hero Power cost (0) mana.
Wrathguard Warlock Common Whenever this minion takes damage, also deal that amount to your hero.
Wyrmrest Agent Priest Rare Battlecry: If you’re holding a Dragon, gain +1 Attack andTaunt.

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